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Megatron’s offensive forces have been eliminated, and entry to the Predacon ship has been secured. However, the defences within the base are an unknown factor, and the Maximals deem that they could still hinder their efforts to defeat Megatron once and for all. The Maximal is sent in to locate and destroy Megatron as a final mission. Now within the vast and mostly vacant Predacon base, the Maximal has few units to contend against. A few strategically placed auto-guns and steam vents impede his progress nonetheless.

The Maximal must puzzle out where Megatron is hiding within his base, and must make sense of a series of teleporting pads to progress, as well as hop atop of metal cages dangling from the ceiling to bypass a large lava pit.

Once the Maximal locates Megatron isolated atop an elevated platform, the showdown between the two begins. Megatron makes use of several large metal crates to hide behind, while running around frantically and delivering laser blasts towards the Maximal. When Megatron is defeated, he collapses to the ground, expired, signalling the end of the Beast Wars.

The Predacons now defeated, Optimus Primal declares the galaxy free of war, thanks to the Maximals. Rattrap exclaims that the Maximals survived and are still the baddest! The Maximals are able to launch a rescue mission in the event one of their teammates have been captured by the enemy. After flying through flocks of Predacon aerial drones, fields of hover-mines, and swarms of flying Skriix units, the Maximal arrives at their target: an large enemy vessel with flame decals.

In the event that all Maximal troops are defeated in combat, the Maximals are subjected to several powerful explosions before being forced to retreat, wounded and demoralized, back to the Axalon. The Maximal Rhinox , has expanded his heavily fortified base within easy reach of Tarantulas’s lair , prompting the Predacons to invade and neutralize this threat.

The Predacon is sent into the desert area, and begin working his way through the base’s defences The obstacles are many, including free-roaming Skriix aliens, resembling enormous scorpions, and a variety of drone units under Rhinox’s command. Most frequently encountered are small flying units armed with a single cannon, and large lumbering semi-humanoid automatons, that use their enormous forearms to move about and attack.

Entering the outer-limits of the base, the Predacon must avoid falling into streams of mysterious green liquid which prove fatal to the touch. Moving in further, the Predacon enters a station built upon a river of clear water, the entryway to the inner section of Rhinox’s base.

Once inside, the first phase of the Predacon’s mission is complete. Though the Predacon’s progress into Rhinox’s sanctum has forced the Maximal to retreat deeper within his base, the Predacon must take a slight detour before pressing on. A massive mobile energy source has been detected outside the base, and must be investigated. Making his way through more of the previously encountered drones and Skriix, the Predacon must now equally be careful to avoid being blown to smithereens by the turrets planted densely atop the cliff sides that fire down into the rocky valleys and canyons the Predacon navigates through.

Nearing the source of the energy detected previously, the Predacon enters a section of Rhinox’s base; a veritable metropolis, with enormous skyscrapers dominating the sky-line, several layers of roads and bridges interconnecting them, and more defences to conquer. Upon reaching the energy source, it is revealed what was detected is in actuality an enormous humanoid mech unit, stylized to look like Rhinox itself. The titanic drone must be destroyed in order to complete the second phase of the Predacon’s mission.

The Predacon recovers a powerful energy cell from the downed mech unit, and proceeds with the intent of eliminating Rhinox and stealing the technology he has developed for use in the Predacon cause. Rhinox’s city base proves to be multi-layered, and the Predacon must trek down several layers to pursue his prey.

Eliminating the last remaining defences, and carefully avoiding the deadly streams of green liquid once more, the Predacon confronts Rhinox deep underground within the city-base. Destroying Rhinox after the ensuing fire-fight completes the final phase of the Predacon’s mission.

Cheetor ‘s mining operation in the Desert Area is deemed a threat, and the Predacon is sent on a mission to deal with it. One key drone that must be eliminated is the ” Rock Blaster ” unit. Destroying this unit is the first objective in the Predacon’s desert mission, but to reach it the Predacon must first contend with swarms of smaller flying units, which are particularly populous in Cheetor’s territory.

Fighting through a variety of flying drones through the narrow corridors of the desert ravines, the Predacon finally reaches their objective, and must destroy the Rock Blaster. The bipedal, shovel-handed drone begins the battle on the ground, but quickly takes to the air and blasts away at the Predacon while constantly flanking his position.

Once the drone is destroyed, the Predacon is free to move on to the next phase of the desert mission. Observing the Energon-richness of the area, the Predacons decide to eliminate Cheetor’s operation, and annex the territory. The Predacon is tasked to plant a bomb within Cheetor’s mining plant. Retrieving an explosive device from a nearby station, and making his way through many units hidden beneath the desert sands, the Predacon finally reaches the target.

In order to gain access to the machine’s inner mechanism, where the bomb must be planted, the machine must be first activated, forcing the Predacon to dodge large boulders as they tumble down the machine’s various conveyor belts.

After the bomb is properly placed, the Predacon must clear the bomb’s blast radius before the device detonates, completing the mission. The Predacons’ resources have been increased significantly thanks to the completion of the previous mission phase. In order to secure the area permanently however, Cheetor himself must be eliminated. The journey to Cheetor’s inner sanctum is a short one, but still riddled with danger nonetheless.

In addition to an increasing number of Skriix aliens in the vicinity, Cheetor’s turrets and aerial drone constantly barrage the Predacon with firepower. But once they have been bypassed, the Predacon need only circumvent the energon-filled moat via floating platform to behold Cheetor’s central base of operation; a large stone structure, with two large stone sphinxes bearing Cheetor’s facial likeness flanking the entrance.

Once inside, the firefight between the Maximal and the Predacon commence, and once Cheetor is downed, the Predacon’s mission is considered a success. The Maximals have detected a stasis pod in the Polluted Area. The Predacons plan to reach it first, and claim the Transformer within. The Predacon is sent to secure the pod, but is forced to do so with limited time spent in robot-form, due to the area’s high Energon radiation. This video game article is a stub and is missing information.

You can help Transformers Wiki by expanding it. With Blackarachnia now added to the Predacon ranks, the Predacons’ attention shift to the alien life forms infesting the planet. Due to fear that the Maximals might somehow use the aliens’ power against them, Megatron decides to eliminate the nearby Maximal forces.

The Predacon is tasked with completing this objective. After experimenting on the aliens, it has been deemed that they are of no use to the Predacons. However, they have caused damage to Dinobot ‘s forces.

This opens an opportunity for the Predacon to eliminate Dinobot while he is vulnerable. The Maximals are retaliating, and their forces advancing upon the Predacons’ ship. The Predacon is tasked with eliminating the incoming threat. Exiting the Darksyde, the Predacon faces new Maximal drone units, notably Optimus Primal’s Gorilla-bots, who use powerful seismic attacks to disorient the Predacon, bomber ships, and an enormous vessel that appears in a flash of light.

Though tougher than previously encountered enemies, all of these drone units still fall to enough firepower, if the Predacon is able to avoid their fire while hopping along the stone pillars protruding from the nearby river of lava.

Optimus Primal ‘s forces having been repulsed from Predacon territory, Megatron orders a counter-attack. The Predacon presses-on into Maximal territory for a final assault. A little button at the start that lets you be a Jedi by clicking a picture of Luke Skywalker. All of this was utterly contrary to the spirit of the game SOE originally set out to make, but it can’t take away from how many wonderful experiences I managed to have before it all fell apart. Jedi Knight 2’s lightsaber mechanics are important not only to the history of Star Wars games, but to multiplayer gaming on the PC in general.

This was the game that established a passionate, competitive community dedicated to the concept of the one-on-one melee duel. Jedi Academy expanded and improved many of these ideas, but Jedi Outcast was there first.

This was the first game to make duels feel like duels—acrobatic contests between two skilled combatants using deadly weapons. Most Star Wars games still get this wrong, treating sabers like regular swords. Jedi Knight 2 made the weapon in your hand feel hot, lethal, precarious. Each contest with Dasaan’s dark Jedi was imbued with a sense of danger. A note of praise, too, for the campaign. Early-noughties Raven shooters were a staple of my adolescence, reliably exciting action-adventures with colourful characters and great set-pieces.

Jedi Knight 2 is among their best work, particularly the sense of mounting power it encourages. You start off without a lightsaber, crawling through vents and blasting Stormtroopers a la other Dark Forces games. By the end you’re a force of nature, culling whole squads at a time as a blur of Force power and hot blue light. Well worth revisiting.

The successor to a Bioware game, developed at a frenzied pace in only a year and a half, littered with cut content to hit its release date, and at times like, a lot of times utterly crippled with bugs.

Even playing KotOR 2 years after its initial release, with a forum-brewed concoction of bug fixes and content-restoration patches , it’s quite possibly the buggiest game I’ve ever completed. And yet it’s brilliant, in spite of all those issues. At least, not the classical film Star Wars of unambiguous heroes and villains, where the light side of the Force is always right.

Lead designer Chris Avellone took Star Wars to the darkest place it’s ever been. The Jedi are imperfect. The Sith are nuanced—manipulative, intimidating, but obviously scarred and broken in human ways that led to their downfall. Your mentor Kreia spends much of the game criticizing the Jedi, and she always speaks about the Force in shades of gray.

Knights of the Old Republic 2 is the rare Star Wars game—really the rare video game, in general—that will show bad things happening to characters even when you try to help them.

Kreia is the key to KotOR 2’s greatness, a character who is clearly haunted, bitter, manipulative, and yet right in so many ways. Avellone and the rest of Obsidian reexamined Lucas’s galaxy through the lens of Kreia’s ideology, and it’s probably the most thoughtful take on Star Wars we’ll ever get.

Even when bugs stopped me from progressing, when save files refused to load, when the ageing battle system left me frustrated, I had to push on to read just one more line of dialogue.

It’s simply the best Star Wars story ever written, buried in a game that only works right about half the time. Jedi Academy grants you far more freedom than its predecessors. There’s a bit of BioWare to the way you pick between different identities for your character at the start, the way you move through the campaign by choosing missions from a list of options, the way your alignment to the light or dark sides hangs off a mixture of large and small decisions.

Starting you with a lightsaber from the get-go, this game is all about mastering a combat system with a remarkably high skill ceiling. There are multiple types of saber, including Darth Maul-style double-sabers, dual sabers, and increased depth for single-saber fighting.

It’s a little messier than Jedi Outcast as a consequence, but far more stylish. I played this game to competition dozens of times between and because it felt so good to carve new paths through each level.

I treated it as an opportunity to direct my own Star Wars movie, each run of moves just as important for their aesthetic value as their combat effectiveness. Despite the aging engine it still holds up remarkably well—landing a heavy blow after a wall-run feels amazing even now. I can’t believe it’s twelve years old, and it’s even stranger that the series ended here. No Star Wars game has done lightsabers this well since. It’s crazy, when you think about it— fourteen years since the last time a developer rendered the series’ most famous weapon in an interesting way.

People who were born the month Jedi Academy came out are now almost too old to train as Jedi! If Jedi were real. I understand that they are not. Old Battlefront 2 opens in new tab is a bit of a mess. But what a joyous, silly, damn fun mess of a game it was. Where most Star Wars games cast you as a Jedi or a heroic pilot, Battlefront and Battlefront 2 finally had the good sense to make you just another trooper on the ground, a lowly Stormtrooper or rebel soldier with a good old fashioned blaster at your side.

It plays like a goofier Battlefield, with floaty jump physics and battles that were more chaos than calculated strategy. Sure, jump in an AT-ST! Sure, play as a wookie with a bowcaster! Sure, ride a tauntaun across the surface of Hoth. Oh, you want to be a wampa? Yeah, hell, why not.

How could you say no to landing a fighter inside an Imperial Star Destroyer, fighting your way through its corridors, and destroying it from the inside? Battlefront 2 is the most unabashedly video gamey Star Wars game of them all. Revel in its silliness. The new Star Wars Battlefront 2 opens in new tab , which recently wrapped up, is also a corker. It had a rough launch opens in new tab thanks to a crappy business model, but it’s grown into an impressive multiplayer shooter that captures every era of the series and its spin-offs.

In every possible way, TIE Fighter was a space jockey’s dream. It took the formula established by X-Wing and polished it to a perfect shine with glorious graphics and audio, an exciting variety of ships, and a multi-layered narrative wrapped in an overload of Star Wars bombast.

You even got to fly with Darth Vader himself! But its real genius—the element that transformed it from a great starfighter sim to an unforgettable Star Wars experience—was the way it convincingly turned one of sci-fi’s most famously evil empires into a force for good.

By portraying the Galactic Empire as a bulwark of peace, order, and good government standing fast against a band of violent, lawless terrorists—and playing it completely straight—it pulled me in: I was blowing Rebel ships into radioactive space dust, and I was the hero. Electronic Gaming Monthly. Ziff Davis. August December Archived from the original on December 9, Retrieved June 28, March Game Revolution. Official U. PlayStation Magazine. PC Gamer. Archived from the original on March 2, United States portal United Kingdom portal Video games portal s portal.

Hasbro Takara Tomy.


Beast wars game pc –


Здесь он и принял свое решение. За пределами города существовали и день и ночь, Ярлан Зей. Пока Хилвар разъяснял Элвину функции пупка, — последовал ответ.


– : Beast Wars (Jewel Case) – PC : Video Games

Sep 14,  · Beast Wars: Transformers is a third-person shooting game released for the Sony PlayStation platform in It was later ported to the PC platform in Players picked their side and sent their Transformers on missions against both the opposing side and the extra-dimensional Skriix aliens. Dec 19,  · Came also out for:PlaystationGame description:Based on the TV show, Beast Wars: Transformers puts you in control of one of several transformers, allied with. May 31,  · Summary: Beast Wars is an imperfect but fun 3D over-the-shoulder shooter. Developer: Hasbro Interactive. Genre (s): Action, Shooter, Shooter, Third-Person, Sci-Fi, Sci-Fi, Arcade. # of players: Cheats: On GameFAQs. Rating: E.


Beast wars game pc

Beast Wars is a first-person mech title based on the current Transformers cartoon. The cartoon features completely rendered action with outstanding visual. Beast Wars: Transformers (aka Beast Wars: Animutants), a really nice action game sold in for Windows, is available and ready to be played again!